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kfengine
Mapmodel for Quake III: Arena
3D-View
»This is a great model that shows how you can pretty much
just build a level as a bunch of models and clip off areas so
people can interact with it. I don't know how they did
the animation, but it works and will no doubt inspire people
to make levels based on this method. I can see people
making crazy machine levels where you have to dodge all sorts
of stuff. Fantastic timing on the animation in terms of
syncing up shaders with the motion of the machine... Very
cool.«
Jay Brushwood, Nerve
Software
Created for the QuakeCon
2001 Map Object Model Contest which was held by polycount,
idsoftware and quakecon
and organized by Paul Jaquays.
(»contest
information).
It made first place and won me a copy of 3ds
max 4.2. because the jury
liked it.
width 760, length 980, height 281
vertices: 964, triangles: 1608
download mapmdl-kfengine.zip
(991 KB) |